Vulnerability Monitor

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CVE-2003-1432


Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.


Security Impact Summary

CVE-2003-1432 is a security vulnerability that . Impacting 2 products from epic_games, from epic_games organizations running these solutions should prioritize assessment and patching.

Historical Context

Originally identified in 2003, this vulnerability predates many modern security frameworks and practices. The vulnerability landscape of that era was characterized by different threat models and less mature defense mechanisms compared to contemporary standards.


Published

2003-12-31T05:00:00.000

Last Modified

2025-04-03T01:03:51.193

Status

Deferred

Source

[email protected]

Severity

CVSSv2: 10.0 (HIGH)

CVSSv2 Vector

AV:N/AC:L/Au:N/C:C/I:C/A:C

  • Access Vector: NETWORK
  • Access Complexity: LOW
  • Authentication: NONE
  • Confidentiality Impact: COMPLETE
  • Integrity Impact: COMPLETE
  • Availability Impact: COMPLETE
Exploitability Score

10.0

Impact Score

10.0

Weaknesses
  • Type: Primary
    CWE-94
    CWE-189

Affected Vendors & Products
Type Vendor Product Version/Range Vulnerable?
Application epic_games unreal_engine 226f Yes
Application epic_games unreal_engine 433 Yes
Application epic_games unreal_engine 436 Yes
Application epic_games unreal_tournament_2003 2199_linux Yes
Application epic_games unreal_tournament_2003 2199_win32 Yes
Application epic_games unreal_tournament_2003 demo_version_2206_linux Yes
Application epic_games unreal_tournament_2003 demo_version_2206_win32 Yes

References

How SecUtils Interprets This CVE

SecUtils normalizes and enriches National Vulnerability Database (NVD) records by standardizing vendor and product identifiers, aggregating vulnerability metadata from both NVD and MITRE sources, and providing structured context for security teams. For epic_games's affected products, we extract Common Platform Enumeration (CPE) data, Common Weakness Enumeration (CWE) classifications, CVSS severity metrics, and reference data to enable rapid vulnerability prioritization and asset correlation. This record contains no exploit code, proof-of-concept instructions, or attack methodologies—only defensive intelligence necessary for patch management, risk assessment, and security operations.