The multiplayer engine in Wesnoth 1.2.x before 1.2.7 and 1.3.x before 1.3.9 allows remote servers to cause a denial of service (crash) via a long message with multibyte characters that can produce an invalid UTF-8 string after it is truncated, which triggers an uncaught exception, involving the truncate_message function in server/server.cpp. NOTE: this issue affects both clients and servers.
2007-10-11T10:17:00.000
2025-04-09T00:30:58.490
Deferred
CVSSv2: 7.8 (HIGH)
AV:N/AC:L/Au:N/C:N/I:N/A:C
10.0
6.9
Type | Vendor | Product | Version/Range | Vulnerable? |
---|---|---|---|---|
Application | wesnoth | wesnoth | 1.2 | Yes |
Application | wesnoth | wesnoth | 1.2.1 | Yes |
Application | wesnoth | wesnoth | 1.2.2 | Yes |
Application | wesnoth | wesnoth | 1.2.3 | Yes |
Application | wesnoth | wesnoth | 1.2.4 | Yes |
Application | wesnoth | wesnoth | 1.2.5 | Yes |
Application | wesnoth | wesnoth | 1.2.6 | Yes |
Application | wesnoth | wesnoth | 1.3.1 | Yes |
Application | wesnoth | wesnoth | 1.3.2 | Yes |
Application | wesnoth | wesnoth | 1.3.3 | Yes |
Application | wesnoth | wesnoth | 1.3.4 | Yes |
Application | wesnoth | wesnoth | 1.3.5 | Yes |
Application | wesnoth | wesnoth | 1.3.6 | Yes |
Application | wesnoth | wesnoth | 1.3.7 | Yes |
Application | wesnoth | wesnoth | 1.3.8 | Yes |