Vulnerability Monitor

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CVE-2008-3396


Unreal Tournament 2004 (UT2004) 3369 and earlier allows remote attackers to cause a denial of service (NULL pointer dereference and daemon crash) via a certain sequence of malformed packets.


Security Impact Summary

CVE-2008-3396 is a security vulnerability that . Impacting 1 product from epic_games organizations running these solutions should prioritize assessment and patching.

Historical Context

Originally identified in 2008, this vulnerability predates many modern security frameworks and practices. The vulnerability landscape of that era was characterized by different threat models and less mature defense mechanisms compared to contemporary standards.


Published

2008-07-31T16:41:00.000

Last Modified

2025-04-09T00:30:58.490

Status

Deferred

Source

[email protected]

Severity

CVSSv2: 5.0 (MEDIUM)

CVSSv2 Vector

AV:N/AC:L/Au:N/C:N/I:N/A:P

  • Access Vector: NETWORK
  • Access Complexity: LOW
  • Authentication: NONE
  • Confidentiality Impact: NONE
  • Integrity Impact: NONE
  • Availability Impact: PARTIAL
Exploitability Score

10.0

Impact Score

2.9

Weaknesses
  • Type: Primary
    CWE-20

Affected Vendors & Products
Type Vendor Product Version/Range Vulnerable?
Application epic_games unreal_tournament_2004 ≤ 3369 Yes
Application epic_games unreal_tournament_2004 3120 Yes
Application epic_games unreal_tournament_2004 3334 Yes

References

How SecUtils Interprets This CVE

SecUtils normalizes and enriches National Vulnerability Database (NVD) records by standardizing vendor and product identifiers, aggregating vulnerability metadata from both NVD and MITRE sources, and providing structured context for security teams. For epic_games's affected products, we extract Common Platform Enumeration (CPE) data, Common Weakness Enumeration (CWE) classifications, CVSS severity metrics, and reference data to enable rapid vulnerability prioritization and asset correlation. This record contains no exploit code, proof-of-concept instructions, or attack methodologies—only defensive intelligence necessary for patch management, risk assessment, and security operations.