Vulnerability Monitor

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CVE-2008-7015


Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.


Security Impact Summary

CVE-2008-7015 is a security vulnerability that . Impacting 2 products from epic_games, from frontlines organizations running these solutions should prioritize assessment and patching.

Historical Context

Originally identified in 2009, this vulnerability predates many modern security frameworks and practices. The vulnerability landscape of that era was characterized by different threat models and less mature defense mechanisms compared to contemporary standards.


Published

2009-08-19T10:30:00.657

Last Modified

2025-04-09T00:30:58.490

Status

Deferred

Source

[email protected]

Severity

CVSSv2: 5.0 (MEDIUM)

CVSSv2 Vector

AV:N/AC:L/Au:N/C:N/I:N/A:P

  • Access Vector: NETWORK
  • Access Complexity: LOW
  • Authentication: NONE
  • Confidentiality Impact: NONE
  • Integrity Impact: NONE
  • Availability Impact: PARTIAL
Exploitability Score

10.0

Impact Score

2.9

Weaknesses
  • Type: Primary
    CWE-119

Affected Vendors & Products
Type Vendor Product Version/Range Vulnerable?
Application epic_games unreal_tournament 3 Yes
Application frontlines fuel_of_war ≤ 1.1.1 Yes

References

How SecUtils Interprets This CVE

SecUtils normalizes and enriches National Vulnerability Database (NVD) records by standardizing vendor and product identifiers, aggregating vulnerability metadata from both NVD and MITRE sources, and providing structured context for security teams. For epic_games's affected products, we extract Common Platform Enumeration (CPE) data, Common Weakness Enumeration (CWE) classifications, CVSS severity metrics, and reference data to enable rapid vulnerability prioritization and asset correlation. This record contains no exploit code, proof-of-concept instructions, or attack methodologies—only defensive intelligence necessary for patch management, risk assessment, and security operations.