Vulnerability Monitor

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CVE-2010-2702


Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.


Security Impact Summary

CVE-2010-2702 is a security vulnerability that . Impacting 6 products from epicgames, from epicgames, from epicgames and 3 others, organizations running these solutions should prioritize assessment and patching.

Historical Context

Documented in 2010, this vulnerability occurred amid the cloud computing expansion era, where traditional network perimeter security models were being reevaluated. Organizations were transitioning from isolated infrastructure to interconnected systems, creating new attack surfaces that vulnerabilities like this could exploit.


Published

2010-07-12T17:30:03.187

Last Modified

2026-04-29T01:13:23.040

Status

Modified

Source

[email protected]

Severity

CVSSv2: 9.3 (HIGH)

CVSSv2 Vector

AV:N/AC:M/Au:N/C:C/I:C/A:C

  • Access Vector: NETWORK
  • Access Complexity: MEDIUM
  • Authentication: NONE
  • Confidentiality Impact: COMPLETE
  • Integrity Impact: COMPLETE
  • Availability Impact: COMPLETE
Exploitability Score

8.6

Impact Score

10.0

Weaknesses
  • Type: Primary
    CWE-119

Affected Vendors & Products
Type Vendor Product Version/Range Vulnerable?
Application epicgames unreal_engine 1 Yes
Application epicgames unreal_engine 2 Yes
Application epicgames unreal_engine 2.5 Yes
Application epicgames postal_2 * Yes
Application epicgames raven_shield * Yes
Application epicgames swat_4 * Yes
Application epicgames unreal_tournament_2003 * Yes
Application epicgames unreal_tournament_2004 * Yes

References

How SecUtils Interprets This CVE

SecUtils normalizes and enriches National Vulnerability Database (NVD) records by standardizing vendor and product identifiers, aggregating vulnerability metadata from both NVD and MITRE sources, and providing structured context for security teams. For epicgames's affected products, we extract Common Platform Enumeration (CPE) data, Common Weakness Enumeration (CWE) classifications, CVSS severity metrics, and reference data to enable rapid vulnerability prioritization and asset correlation. This record contains no exploit code, proof-of-concept instructions, or attack methodologies—only defensive intelligence necessary for patch management, risk assessment, and security operations.