NVIDIA GeForce Experience all versions prior to 3.14.1 contains a potential vulnerability during GameStream installation where an attacker who has system access can potentially conduct a Man-in-the-Middle (MitM) attack to obtain sensitive information.
This vulnerability carries a MEDIUM severity rating with a CVSS v3.1 score of 4.7, requiring local system access to exploit but requires specific conditions to be met without requiring user interaction requiring only low-level privileges . The vulnerability impacts confidentiality (data exposure), for affected systems. Impacting 1 product from nvidia organizations running these solutions should prioritize assessment and patching.
First disclosed in 2018, this vulnerability was reported during a period defined by widespread IoT adoption challenges, mobile security concerns, and the emergence of advanced persistent threat (APT) techniques. Contemporary mitigation strategies focused on secure development practices and third-party component vetting.
2018-08-31T20:29:00.367
2024-11-21T04:10:23.500
Modified
CVSSv3.0: 4.7 (MEDIUM)
AV:L/AC:M/Au:N/C:P/I:N/A:N
3.4
2.9
| Type | Vendor | Product | Version/Range | Vulnerable? |
|---|---|---|---|---|
| Application | nvidia | geforce_experience | < 3.14.1 | Yes |
SecUtils normalizes and enriches National Vulnerability Database (NVD) records by standardizing vendor and product identifiers, aggregating vulnerability metadata from both NVD and MITRE sources, and providing structured context for security teams. For nvidia's affected products, we extract Common Platform Enumeration (CPE) data, Common Weakness Enumeration (CWE) classifications, CVSS severity metrics, and reference data to enable rapid vulnerability prioritization and asset correlation. This record contains no exploit code, proof-of-concept instructions, or attack methodologies—only defensive intelligence necessary for patch management, risk assessment, and security operations.